![]() The timing of drawings for playback can be adjusted based on values with a Retiming feature in the Blue Pencil UI, or by interactively moving or scaling the frames in the Time Slider, similar to keyframes. Users can also import legacy Maya Grease Pencil frames. The drawings can be moved from scene to scene or exported as separate files and then edited in other applications like Adobe Photoshop. The Pencil and Brush tools themselves can all be defined and controlled, and include a transform tool for editing, a shape tool and a 2D layer manager. Users can sketch poses over time, define motion arcs, mark up shots and add annotations and comments for review. Artists can make more informed decisions as they work, and speed up their production workflows.Ī similar set of tools are the new Blue Pencil 2D Drawing Tools, used to draw 2D sketches over scenes, directly and non-destructively, in the viewport. Once set up, artists can animate, keyframe and modify keyframes for character assets in Maya, while simultaneously viewing the updates in-context and in real time in Unreal. Live Link is comprised of separate Maya and Unreal plugins that work together to allow artists to stream data between the two applications. With the Unreal Live Link for Maya, users can stream real-time animation data from Maya to Unreal Engine as they create and edit character assets in Maya. Updates to both applications introduce new animation and modelling workflows that accelerate the production pipeline. ![]() Autodesk has updated its 3D tools for artists working in film, television, games and design visualisation with new functionality in Maya and Bifrost.
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